mcp · handle ue5_mcp_bridge
funplay_godot_mcp · job 75%unitymcp · job 76%fathom · job 77%blender_mcp · job 72%codefizz · job 71%ue5_mcp · job 74%uemcp · job 82%unreal_engine_mcp · job 79%unity_mcp_server · job 75%unreal_mcp · job 83%mcp_unreal · job 77%ue_mcp · job 93%vibeue · job 81%umg_mcp · job 77%funplay_unity_mcp · job 82%ai_game_dev · job 79%Prompt-to-Scene · job 72%UE Tools · job 71%unreal_mcp_2 · job 81%advanced_unity_mcp · job 80%gdai_mcp_godot · job 70%Blueprint Agent Bridge · job 82%blenderwright · job 76%MCP for Unity · job 81%Percentages are graph-similarity metadata, not suitability scores. A graph edge answers “is it connected” — plan fit and comparable cost are checked below.
Pick the exact reference and alternative series. Each history is separate; gaps stay gaps.
This view calls the same get_evidence tool your agent would — chart, table and MCP response describe the same records. Watch the reference series